import * as THREE from 'three';

const geometry = new THREE.BoxGeometry(50,50,50);

// 创建纹理加载器对象
const loaderTex = new THREE.TextureLoader();

const material = new THREE.MeshBasicMaterial({ 
    color: 0x00ffff,
})
// material.map = texture;


const mesh = new THREE.Mesh(geometry, material);


export default mesh;